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As Kesitilwe explains, a key theme of the week has been turning conversations on safer gambling into practical actions.
He says the signs have so far been “very encouraging”, telling iGB: “The initiative demonstrates that cooperation does not have to remain at the level of conference and policy discussion.
“It has to translate into practical action, educating players, engaging communities, protecting young people and highlighting the dangers of illegal and unlicensed gambling.”
How to play Backgammon - Lord of the Board
What matters here isn’t the theme. It’s what the release says about where NetEnt is heading with its product line. Demon Beats is built around the studio’s Avalanche cascade system, the same core engine behind some of NetEnt’s most recognizable titles.
At its heart, Demon Beats uses the familiar Avalanche mechanic, where winning symbols clear and get replaced by new ones until no further wins appear. That cascade ties into a climbing multiplier ladder; the ladder resets on empty spins and steps up to far higher values once free spins begin.
The more distinctive layer is the game’s use of 2×2 colossal symbols and a Battle feature, in which colossal and Wild symbols land to cover a Battle symbol after a non-winning spin. These additions don’t reinvent NetEnt’s math. They extend the cascade model with bigger blocks and a triggered mini-sequence, keeping the release familiar to players who know the studio’s earlier Avalanche games.
About Backgammon - Lord of the Board
But Klebanow argues that pachinko engages only one specific demographic of Japan’s spciety. Despite the industry’s scale, the format appeals primarily to young men.
Its noisy and crowded parlours, he notes, do little to attract Japan’s critical demographic of women aged 40 and over. They “do not find pachi facilities comfortable or appealing”.
Given that women account for nearly 60% of gaming customers in the US, Klebanow argues that Japan’s IRs should instead offer environments where this demographic feels “safe and comfortable”. The key lesson from pachinko, he concludes, is therefore “not to create gaming environments that mimic them”.